IMPORTANT NOTE: if you use this version of the game, you will not be able to post high scores to the Solar Wars web site, because Dave didn't give me the score-verifier code. Tough break. I don't know whether he plans to incorporate any of these changes into the official version, and unless/until he does that's just the way things are. You have been warned.

Click here to download the .prc file.

While Solar Wars is a great little game, both my wife and I found a few ways in which the interface could be improved, and also thought of a few game features that would improve the play. Most of these features are selectable on a new options screen when starting a game. The options are as follows:

Tax policy.
You can stick with the old tax policy, which takes 30% of anything if you happen to be on Earth, if you like. With the new policy you could get taxed on any planet, but only at 20% and only on cash - never on cargo, and only on savings if you're on Earth. There's also built-in protection against being taxed more than once per five days. Lastly, you can turn taxes off altogether.

To be quite honest, the new tax policy is a little bit more lenient than the old, and turning taxes off altogether is practically a cheat, but that's why it's an option.


Grace period.
Ever start a game and get whacked by taxes or pirates right off the bat? Annoying, isn't it? The grace period is a number of moves at the start of the game before random events start occurring, so you don't have to restart quite as often. Of course, you give up the possibility of getting a dilithium bonus on the first move too.


Pirates.
I just don't think they add much to the game. Now you can turn them off, and if you don't have pirates you don't need blasters either.


Stay Put
This option allows you to stay on the same planet for a turn, using zero fuel, instead of having to bounce between planets looking for a good market. Certain random events - e.g. pirates, breakdowns/wormholes, abandoned/derelict ships - also won't happen if you don't leave the planet.

Other changes and bug fixes:

There are still some things I'd like to do, if I ever find time: