Last night I ended up making several posts to a thread on Apolyton – a site generally devoted to Civilization and similar games – about bugs in Civ3. The conversation had gotten to be about general software-engineering, especially the possibility of writing totally bug-free code and the acceptability of shipping products with bugs. Since there are multiple posts, some quite long, including them here in their entirety would overwhelm the log you’re reading now, so I’ve put them behind links; here are the links and synopses: